November 2026

Hiragana Times | November 2026
Hiragana Times November 2026 issue cover

Hiragana Times November 2026 Issue

ひらがなタイムズ 2026年11月号

Play in Japan is more than a way to pass the time—it can turn fear into laughter, an opponent into an ally, and a player into a maker. The November issue explores shogi's journey from ancient India to Japan, the captured pieces that return to the board, and the words the game has brought into everyday Japanese. It also follows the makers behind Oink Games, Love Letter, and Bomb Busters, and the communities in which people create and share their own work. From Bunta Inoue's meeting of the Night Parade of One Hundred Demons and Halloween to hanafuda and the changing characters of Wa and Yamato, discover the imagination that grows through play.
日本の遊びは、単なる暇つぶしではありません。怖さを笑いに変え、敵を味方に変え、遊ぶ人を作る人へと変えていきます。11月号では、古代インドから日本へと伝わった将棋の歩みや、取られても盤上に戻る持ち駒、日常の日本語に息づく将棋の言葉をたどります。さらに、オインクゲームズや『ラブレター』『ボムバスターズ』を生んだ作り手と、作品を作り、分かち合う人々のつながりにも注目。井上文太氏が描く百鬼夜行とハロウィンの出会いから、花札、「倭」「和」「大和」の文字の物語まで、遊びを通して育まれる想像力を紐解きます。

Japan Explore

日本探究 & 再発見

百鬼夜行とハロウィンを描いた井上文太の表紙作品

The Country That Turns Even Fear into Play

Bunta Inoue's cover brings the Night Parade of One Hundred Demons together with Halloween. Around Tamazusa, a figure from Nanso Satomi Hakkenden, lanterns, pumpkins, cats, and witches turn a frightening night into a playful gathering. Explore an imagination that turns fear into laughter and welcomes a festival from abroad.
井上文太氏の表紙に、百鬼夜行とハロウィンが出会います。『南総里見八犬伝』の玉梓を囲み、提灯、かぼちゃ、黒猫や魔女が集う夜。恐怖を笑いに変え、異国の祭りまで仲間に入れてしまう、遊びの柔らかな想像力を紐解きます。

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オインクゲームズの「海底探険」— 2026年11月号より

People Who Can't Help Making Things

Meet Sasaki Jun of Oink Games, Love Letter creator Kanai Seiji, and Bomb Busters designer Hayashi Hisashi. Their stories lead into Game Market and the culture of making and sharing work with others. Follow the connections through which readers become writers, players become makers, and small personal creations reach tables around the world.
オインクゲームズの佐々木隼さん、『ラブレター』のカナイセイジさん、『ボムバスターズ』の林尚志さん。ゲームを生み出した人々の物語から、ゲームマーケットや同人文化へと視野を広げます。読む人が書く人に、遊ぶ人が作る人になる。小さな手作りの作品が世界へ届く、そのつながりをたどります。

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日本の将棋盤と駒 — 2026年11月号

Shogi: The Culture That Turned Enemies into Treasure

Follow shogi from its ancestor, chaturanga, to the game that took root in Japanese language and daily life. Explore pieces whose names combine military and treasure imagery, the pentagonal shape that identifies friend and foe by direction, and the captured pieces that return as allies. The article also considers shogi as a profession, a cultural practice, and a field of study alongside AI.
古代インドのチャトランガから、日本語や暮らしに根を張った将棋へ。軍隊と宝物の言葉が重なる駒の名、向きで敵味方を見分ける五角形、取った駒を味方として使う持ち駒をたどります。さらに、棋士という職業や対局の所作、AIを研究の相手にする現代の姿から、遊びを超えた将棋の文化を見つめます。

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Japan Now

日本の今

ゲームマーケットの会場風景 News Review
🎧 Audio | Coming soon

The Origin of Games Is Still Alive

ゲームの原点は、今も生きている

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新語「ギュられる」に添えられたAIと人々のイラスト New Expression & Buzzwords
🎧 Audio | Coming soon

ギュられる | AI-displaced

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🎧 Audio | Coming soon

メンブレ | Mental breakdown

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国連憲章と国連本部を組み合わせた誌面のイラスト Close Up Japan
🎧 Audio | Coming soon

The United Nations That Runs on “Victors’ Justice”

「勝者の正義」で動く国連

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AIと人間の共存を考える子どもと天秤のイラスト Pros and Cons with Insight
🎧 Audio | Coming soon

Is AI a Threat to Humanity?

AIは人類の脅威か?

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SpotlightSpotlight

A City Where Picking Up Trash Becomes a “Treasure Hunt”

ごみ拾いが「宝探し」になる街

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Japan ProductsJapan Products

Japan Products — November 2026

ジャパン製品

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Living in JapanLiving in Japan

Nobody Tells You

でも、伝わってくる

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Nihongo Do

日本語道

Voice Wave

Voice Wave | 言波

Trace the characters 倭, 和, and 大和 through old records, the sound wa, and the story of Japan becoming a country. The article explores interpretations of names and sounds, the idea of entrusting oneself to nature, and the image of each life as a game played on a larger board.
古い記録に残る「倭」から、「和」、そして「大和」へ。文字と「わ」の音を手がかりに、日本が一つの国へとまとまっていく歩みをたどります。名前や音の解釈、自然に身を委ねる感覚、そして大きな盤の上でそれぞれの人生を生きるという見方を紐解きます。

Word Leaves

Word Leaves | 言の葉

Explore the sound koma across horses, shogi pieces, spinning tops, and scenes in manga and film. Through words such as komaba, komadori, mochigoma, sutegoma, and komaokuri, discover how play and everyday life meet in words that share a sound even when their written characters differ.
馬や将棋の駒、独楽、漫画や映画のコマまで。「駒場」「駒鳥」「持ち駒」「捨て駒」「コマ送り」などの言葉を通して、字が違っても同じ音でつながる「こま」の世界をたどり、遊びと暮らしの結びつきを見つめます。

Voice-Word Art

Voice-Word Art | 言技

A horse emerging from a bottle gourd: the Japanese expression hyotan kara koma describes an unexpected event, or a joke that comes true. Discover why koma here means a horse rather than a shogi piece, and how the story behind the expression gives shape to a surprising turn of events.
小さな瓢箪から、馬が飛び出す。「瓢箪から駒」は、思いがけない出来事や、冗談が本当になるときに使う表現です。ここでいう「駒」が将棋の駒ではなく馬を指すことや、その背景にある物語をたどり、不思議な情景が生む言技を楽しみます。

花や鳥などを描いた花札

Japan Savvy | 日本通

From Sei Shonagon’s words about go, sugoroku, and tales in The Pillow Book to karuta, hanafuda, and Nintendo, follow the ways Japanese people have turned idle hours into enjoyment. The forms of play change, but the wish to lift one’s spirits connects the past with the games people open on their smartphones today.
清少納言が『枕草子』に記した、碁、双六、物語。そこからカルタ、花札、任天堂へと、日本人が退屈な時間を楽しみに変えてきた歩みをたどります。遊びの形は変わっても、心を晴らす知恵は、昔も今も変わりません。

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